Experience

At the end of a session, have each person at the table go through the following items and, unless otherwise noted, mark 1XP for each one that everyone agrees is true for them.

  • XP for showing up to the session.

  • XP for killing a monster.

  • XP looting a magical artefact.

  • XP discovering a new site.

  • XP gaining the trust, gratitude, or other kind of allyship of an NPC.

  • XP making a new enemy who will now be acting against you.

  • XP for every 50 × max grit coin spent and wasted without any in-world gain on your vices this session.

Paths also provide ways of gaining XP. Only characters with those paths can gain XP in those ways.

Additionally, you can change one of these aspects of your character if the narrative supported it:

  • Change one of your vices to a new one.

  • Refund one talent completely and obtain a new one at the same cost.